Other than Litematica, this page will talk about these allowed mods:
This is updated per version 0.9.0.
- easyPlaceProtocol: Slabs only
Paper-based servers started disallowing placement of blocks that use Litematica's internal accurate placement protocol (which are only used in Single Player and servers with Carpet mod, which is not case here). This configuration disables Litematica's protocol but fixes placements of top slabs.
- easyPlaceVanillaReach: true
Paper-based servers disallow placement of blocks that are above 4.5 blocks of distance from the player. This configuration sets Litematica's allowed distance back to 4.5.
- easyPlaceSwapInterval: 250 (or a value above your ping, in milliseconds)
Paper-based servers discard actions that are done too fast, for instance having easyPlace swap your hotbar with an item and then try to place it at the same time. This configuration makes it harder for Litematica to place wrong blocks.
- highlightBlockInInventory: true
If you point your mouse cursor to a schematic block and open your inventory, all slots that have the block or shulkers boxes that have the block will have a border.
- pickBlockShulkers: true
If you run out of a material, pickBlock (middle-click or easyPlace) will move to your hotbar a shulker box that contains the material you need.
- blockInfoLinesAlignment: Bottom Left
By default, Litematica shows what your mouse cursor is pointing at and what it should be at the top right, which tends to conflict with minimap mods.
- blockInfoLinesFontScale: 0.75
The text tends to be too small.
-
ignoreExistingFluids: true
renderCollidingSchematicBlocks: true
If you want to starting building at Y = 62 on oceans, this will help place blocks inside water.
-
renderBlocksAsTranslucent: true
ghostBlockAlpha: 0.5
If you think it is hard to discern between real blocks and Litematica's ghost blocks, enable renderBlocksAsTranslucent and fiddle with ghostBlockAlpha to your liking.
- schematicOverlayColorWrongBlock: #FFFF0000
This is a visual cue when placing wrong blocks - they will be bright red.
(Use a hotkey of your liking)
- easyPlaceUseKey: BUTTON_2, Allow extra keys: yes
As of Litematica version 20210903, you can't place blocks with easyPlace while moving. This fixes that.
- easyPlaceUseKey: NONE, Allow empty keybind: yes
Allows you have easyPlace always on, not needing to right-click at all. Combine this with a hotkey for easyPlaceToggle.
- easyPlaceToggle: INSERT
Enable easyPlace when you're working on a schematic, and disable when not.
- executeOperation: LEFT_SHIFT + INSERT
Allows you to paste a schematic in Creative mode so you can double check it.
- renderInfoOverlay: J
Shows a tooltip with expected block state and actual block state. The default I tends to conflict with other mods.
- schematicRebuildReplaceAll: LEFT_CONTROL + R
Allows you to replace all blocks of a type to another. Useful for changing bottom slabs to top slabs.
- openGuiMaterialList: M + L
Helps you see if you have enough material in your inventory to build a schematic.
- openGuiPlacementSettings: KP_SUBTRACT
Helps you view/change coordinates of the current schematic placement.
- openGuiSchematicVerifier: M + V
renderOverlayThroughBlocks: RIGHT_CONTROL
Helps you find missing/wrong/etc. blocks.
- rerenderSchematic: F3 + M
toggleSchematicRendering: M + G
Refreshes schematic ghost blocks (sometimes they are rendering wrongly).
- Item count: true
This will show the total item count of your main/off-hand. Useful to know when you're running out of a block and need to replenish before you try to place a non-existant block and fall down.
- Always Include Hotbar: true
By default, you need to hold Alt to move/sort inventories.
- Enable Auto Refill: false
This conflicts with Litematica's pickBlock / easyPlace features. When you run out of a block, both Litematica and Inventory Profiles Next tries to move two different inventory slots to your hotbar, and one of the slots disappear until you do an action that refreshes your inventory (eating food, opening chests, etc.).
- Sort Inventory: ` Allow Extra Keys: yes
This will sort your inventory (and hotbar if you include it) instead of having to click on the GUI button that does this.
- shulkerBoxPreview: true
Shows shulker boxes' contents.
- overlayLightLevel: true, L Allow Extra Keys: yes
Useful to torch places, and also gives a visual cue if a block is real or a ghost block.